Shadab Ahmad
+918002627393
Kaustush Bikonia
+919602139888
Vineeth Thummala
+918919624310
Entry -
● An athlete is allowed to take part in maximum of three events (two
track
events and one field events or vice versa.) Relay can be taken as fourth event.
● Once paid for an event, there will no refund provided.
General Rules
● All participants must report must report to the clerk of the course
prior to the event. A check-in
time will be designated by the committee.
● All participants are required to check in at least 30 minutes before
the event. Maximum of three
calls will be given to check in. The final call is the time; the participant must report to the
place
of meeting.
● The allotted chest number should be attached to the chest of the
participant at all times of the
event, otherwise the participation will be considered invalid.
● Clothing cannot be transparent when and should not obstruct the
referee view.
Trak Events -
● No compensation will be given once a foul start is conducted.
Hence
the athlete will be disqualified.
● If an athlete is found changing lanes allotted to him/her, the
athlete will
be disqualified.
● Athletes can advance to the next round by finishing in the top two
in their
heat by time.
● Official time starts at the flash of the pistol/clap.
● The commands of the start of sprints are, “on your marks” and “set”.
● An athlete can choose to abort the start in between “set” and firing
on the
starting device by
raising his or her hand up. However, the athlete may athlete may be warned for improper conduct by
the
referee if the action was determined to be inappropriate.
● In relay event, athletes must pass the baton in the designated
exchange
zones. Failure of this will
result in disqualification.
● A dropped baton may be picked up as long as it does not disrupt
another team
or lessen the distance
covered.
FIELD EVENTS -
1. Throwing Events:
● A total of three trials will be given to each athlete for throwing
and
jumping
events.
● Throwing of equipments (shotput, discus, javelin) outside or on the
line of
sector
area will be
considered a foul throw.
● Failing to remain in the throwing area once a throw is done will be
considered a
foul throw.
● Walking out of the front half of the circle or crossing the line
after the
throwing
equipment has
landed also constitutes a foul.
● Tampering of throwing equipments will cause disqualification of the
athlete.
● A foul throw will be considered if an athlete throws the equipment
with two
hands.
● The distance is measured from the exact landing spot to the closest
inner
edge of
the throwing
circle, measuring in a straight line. The assistant takes the zero-end of the tape out to the landing
site while the official reads the measurement at the throwing circle (in case of discus and shotput)
and throwing line (in case of javelin throw).
2. JUMPING EVENTS:
● The assistant takes the zero-end of the tape out to the landing site
while
the official reads the
measurement at the take-off board.
● The official selects the first imprint made in the sand by athlete’s
body
which is closest to the
front edge of the take-off board.
● If the athlete takes off before the take-off board, then the jump
shall be
measured from the break in
the sand to the front edge of the take-off board
● The measurement will be taken perpendicular to the take-off line or
it’s i.e.
straight back from the
imprint in the sand.
● If any part of foot is beyond the front edge or if the entire foot is
outside
either end of the
take-off area, it will be considered a foul jump.
● In the course of landing an athlete must not touch the ground outside
the
landing area nearer to the
take-off point than the nearest break (imprint) in the landing area.
● Once a competition has begun, athletes are not permitted to use the
competition runway for practice
purposes.
● If an athlete takes longer than 60 seconds to begin a jump or uses
any sort
of summersault, it will
be considered as a foul.
Athletics is a collection of sporting events that involve competitive running, jumping and throwing. The
most common types of athletics competitions are track and field, The results of racing events are decided
by finishing position (or time, where measured), while the jumps and throws are won by the athlete that
achieves the highest or furthest measurement from a series of attempts.
Sports Coordinators:
Jaikaar: +91 90701 10077
● FIBA rules applicable.
● 10 minutes each quarter with 2 minute break between the
quarters and 5 minutes at half time(unless otherwise
stated)
● Teams should report to the basketball court half an hour
before their match.
● All the players of the team should have same color of jersey
with printed numbers.
● Use of abusive or foul language during the play can lead to
technical fouls or expulsion depending on the referee and the
Organizing Committee.
● No player should have anything on his or her hand or neck
(wrist watch, necklace, ring , kada , bangles ,etc.)
Jewelry of any kind is not allowed and nails have to be
cut.
● Maximum 12 players are allowed in a team.
Price: ₹2000 per team.
Basketball is a team sport. Two teams of five players each try to score by shooting a ball through a hoop
elevated 10 feet above the ground. When a team makes a basket, they score two points and the ball goes to
the other team. If a basket, or field goal, is made outside of the three-point arc, then that basket is
worth three points. A free throw is worth one point.
Sports Coordinators:
Jatin Vij: +91 97613 50438
● Toss shuttle to determine sides or serve. No rallying.
● Serve below the waist.
● Head of racquet must contact base of shuttle.
● Server’s feet must be in same service court from which the
service is at, as well the feet of the player receiving the
service must be in the service court diagonally opposite until
the service is delivered.
● Once the service has started, any player must not make any
preliminary feints or otherwise intentionally balk his
opponent. Player must not deliberately delay serving the
shuttle or delay in getting ready to receive it so as to
obtain an unfair advantage.
● When the server and receiver have taken up their respective
positions to serve and to receive, the first forward movement
of the server’s racket constitutes the start of the service
and must be continuous thereafter.
● If, either in service or play, the shuttle falls outside
the boundaries of the court, or passes through or under the
net, or fails to pass the net, or touches the roof or side
walls, or the person or dress of a player a fault shall be
called. (A shuttle falling on a line shall be deemed to have
fallen in the court or service court of which the line is a
boundary).
● The server may not serve till his opponent is ready, but
the opponent shall be deemed to be ready if a return of the
service be attempted.
● The server and the player served to must stand within the
limits of their respective service courts (as bounded by the
short and long service, the centre, and the side lines), and
some part of both feet of these players must remain in contact
with the surface of the court in a stationary position until
the service is delivered. A foot on or touching a line in the
case of either the server or the receiver shall be held to be
outside his service court. The respective partners may take up
any position, provided they do not unsight or otherwise
obstruct an opponent.
● In doubles play, only one player of the side beginning a
game shall be entitled to serve in its first innings. In all
subsequent innings each partner shall have the right, and they
shall serve consecutively.
Badminton is a racquet sport played using racquets to hit a shuttlecock across a net. Although it may be
played with larger teams, the most common forms of the game are "singles" (with one player per side) and
"doubles" (with two players per side).The flight of the shuttlecock gives the sport its distinctive
nature.
Sports Coordinators:
Akhil Varma: +91 94413 61268
● Boxer will not be allowed in the tournament, if he or she
has not brought their Undertaking form complete and signed.
● Tournament will have weigh-ins on the first day at the
beginning of tournament.
● Weight Classification
● For Men Boxers (Boys), Eight (8) Weight Categories as
follow: 49 kg - 52 kg, 56 kg, 60 kg, 64 kg, 69 kg, 75 kg, 84
kg, 84+ kg
● For Women Boxers (Girls), Six (6) Weight Categories as
follow: 51 kg- 54 kg, 57 kg, 60 kg, 64 kg, 69 kg, 69+ kg
● Tournament will have proper bout/matches after the
weigh-ins and as per fixtures.
● Each Bout shall consist of 3 Rounds (Men: three (3)-minute)
& (Women: two (2)-minute) duration, with a one (1)-minute rest
period between rounds.
● Gloves should not be lower in size than 12 ounces and the
gloves worn by the boxer should be competition gloves.
● Headguard is compulsory in this tournament, if possible
please bring your own headguards.
● All of you have to bring your complete boxing kits as per
your size including safety equipments. (if possible Red or
Blue)
● The Age Limit for the tournament is under 25 years,
no boxer will be allowed elder than 25 year as per
31/January/2019.
● A Single player can only play in one of the weight
categories.
● Tournament will be held on knockout basis, and the winner
of bout will be able to play the next bout in his weight
category according to the fixtures.
● All players must have their ‘active’ college ID card with
them during the course of the tournament. Any player without
an ID can be denied entry into the tournament.
● If a Boxer is unfit to continue and fails to resume boxing
after a Knockdown, the opponent will be declared the winner of
the Bout by RSC.
● If a Boxer, in the opinion of the Referee, is unfit to
continue because of a sustained or increased injury from
correct punches, the Bout will be stopped and the opponent
will be declared the winner of the Bout by RSC-I.
● If a Boxer is knocked down and fails to resume boxing
before that Boxer is counted up to ten (10), the opponent will
be declared the winner of the Bout by KO.
● A boxer who has been knocked down cannot be saved by the
bell in any round. If a boxer is down and the round has
terminated, the referee shall continue the count until the
boxer rises or is counted out. If a boxer fails to rise before
the count of ten (10), he shall be declared defeated by
knockout in the round just concluded.
● If a Boxer is disqualified for Unsportsmanlike Behaviour
(such as hurting a Referee, Judge, Supervisors, Team Official,
or other), the opponent will be declared the winner of the
Bout by Disqualification for Unsportsmanlike Behaviour
(DQB).
● If a Boxer is present in the ring fully attired and ready
to box and the opposing Boxer fails to appear in the ring
after being announced and a maximum period of one minute has
elapsed after the bell has been sounded, the Referee will
declare the present Boxer to be the winner by WO.
● The referee shall be the only person authorized to
determine if injuries were the result of legal blows,
accidental fouls or intentional fouls.
● The Ten (10) Point Must System will be the standard system
of scoring a contest. Under no circumstances the scoring will
be less than 10:6 exclusive of penalty point deductions.
Scoring even rounds is not recommended, the judges must take
effort to pick a winner of each round.
● At the end of a Bout, each Judge will determine a winner
based on the Boxer’s total scores of the Bout. The winner will
be determined by either unanimous or split decision.
Boxing is a combat sport in which two people, usually wearing protective gloves, throw punches at each
other for a predetermined amount of time in a boxing ring. Amateurboxing is both an Olympic and
Commonwealth Games sport and is a common fixture in most international games—it also has its own World
Championships.
Sports Coordinators:
Anshul Pratap: 94608 97897
● Total match length will be 60 minutes comprising of two
halves each of 30 minutes. There will be a 5 minute break at
half-time.
● If the score remains equal at the end of 60 minutes, there
will be a penalty shootout. No extra-time would be given.
● This will be a knockout tournament. Once defeated, a team
cannot re-register.
● Referee’s decision is the final decision and objecting it
may result into a booking.
● A player who receives a yellow card in 2 consecutive
matches will be suspended for the next match. A player who
receives a direct red card will be suspended for next 2
games.
● The squad size shall be 13 players. This is a 9v9
tournament and 4 substitutes. Substitutes shall be rolling.
● A team who fails to get at least 6 players on the field
will automatically lose 0-3 to the other team.
● All the players must carry their valid college IDs. Any
malpractice shall result into the team getting
disqualified.
● All the players must be in the proper attire. Stockings,
shin guards and studs are compulsory. No player will be
allowed to play in the absence of any one of them.
● Offside
rules apply as normal.
● All other basic rules apply as normal.
● The fixtures will be released once the registration is
completed. The number of rounds depends upon the number of
teams participating.
● The winning team and the runner ups will be awarded with a
trophy, medal for each player, certificates for each player
and a cash prize which depends upon the number of teams
registered.
● Rest of teams will get certificate of
participation for each player.
Football, also called association football or soccer, game in which two teams of 11 players, using any
part of their bodies except their hands and arms, try to maneuver the ball into the opposing team's goal.
Only the goalkeeper is permitted to handle the ball and may do so only within the penalty area
surrounding the goal. The team that scores more goals wins.
Sports Coordinators:
Aditya Gupta: +91 96545 66406
● Each college must submit the list of players, not more than
12.
● The tounament shall be played league cum knockout basis. All
the league matches shall be played on the best of 3 sets.
● Tournament will have 2 sections.
● All teams will be allotted a pool randomly. (Total no. of
pools=4)
● Each team will have a match with every other team in its
pool.
● Top 2 teams from each pool (tortal 8 team) will be selected
for knockout stage, first match being quarter final.
● Winner of quarter final will play in semifinal.
● Winner of semifinal will play in final.
● Loser of semifinal will play for 3rd place.
● Matches at the further stages will be played on the best of
5 sets, of which the last set will be of 15 points.
● The following points system will be followed for the
matches played on league basis.
● Match Won : 3 points
● Match Lost : 0 points
● Match abandoned: 1 point
● Any team refusing to play match without justification will
be eliminated from the competition and the results of the
matches already played will be cancelled.
● In case of teams having equal points, the following
equation will determine ranking.
● C = Total number of sets won / total number of sets lost.
● The team with higher ratio “C” will be ranked higher.
● If the tie still remains, then the following system will be
applied.
● Z = Total number of sets won / Total number of lost points.
● The team with higher ratio “Z” will be ranked higher.
● If the tie still remains, then the following procedure will
be adopted.
● Two teams involved: precedence will be given to the team
winning that match, in which they played each other.
● In no circumstances extra match will be played to determine
which team ranked higher. The tally of all matches played in
the league fixture will be considered.
● The general rules for Volleyball(Women) are the same. The
game will be best of three sets.
Volleyball is a team sport in which two teams of six players are separated by a net. Each team tries to
score points by grounding a ball on the other team's court under organized rules.The team that wins the
rally is awarded a point and serves the ball to start the next rally.
Sports Coordinators:
Prateek Singh: +91 78973 72657
Singles Play
I. General Rules
● The choice of playing position at the table and order of
service are determined by the toss of a coin. If the winner of
the toss prefers to have first choice of playing positions,
the opponent then has the choice of whether to serve first or
receive first, and vice versa.
● The change of service takes place after 5 points have been
scored. A point is normally awarded when the play of a service
is concluded. The receiver then becomes the server and the
server becomes receiver, and so on, after each 5 points until
the end of the game or the score is 20-all. Whenever the score
becomes 20-all, the receiver becomes the server and the server
the receiver, and so on after each point until the end of the
game.
● At the start of a new game, the player who served first in
the previous game becomes receiver and the receiver becomes
server and so on, alternating after each game.
● The players exchange ends after each game, and if play
consists of more than one game, in the deciding game of the
match the players change ends when one player reaches a score
of 10 points.
● A game is won by the player who first scores 21 points with
a 2-point margin.
● A match consists of the best two (2) of three (3) games.
II. Service
● A good service is delivered by projecting the
ball from the free hand, which must start from above the
playing surface. The ball must be resting in the palm of the
free hand. The ball is tossed into the air.
● As it starts to descend, the ball is struck so that it
touches the server’s court first and then, passing directly
over or around the net, touches the receiver’s court. At the
instant of contact of the racquet on the ball in service, both
handle and ball must be behind the end line of the server’s
court.
● A good return of a served ball must be struck by the
receiver on the first bounce so that it passes directly over
or around the net and touches directly on top of the
opponent’s court.
III. Points
● A point is awarded to the opponent in the
following circumstances:
● Failure to make a good service, unless a let is declared
● Failure to make a good return of a good service or a good
return made by the opponent, unless a let is declared
● If the player, the racquet, or anything that the player
wears or carries touches the net or its supports while the
ball is in play.
● If the player, the racquet, or any wearing apparel moves the
playing surface while the ball is in play or touches the net
or its supports
● If the player’s free hand touches the playing surface while
the ball is in play
● If, after being struck by the opponent, the ball comes in
contact with the player or anything the player wears or
carries before it has passed over the end lines or sidelines,
not yet having touched the playing surface on the player’s
side of the table.
● If at any time the player volleys the ball – that is before
the ball hits the table top – except as provided in Rule A
under “Let” (below).
IV. Let
● A let ball, which is then replayed, is called in the
following cases:
● If the served ball, in passing over the net, touches it or
its supports, if the service would otherwise have been good or
volleyed by the receiver.
● If a service is delivered when the receiver is not ready
● If either player is prevented by an accident not under
his/her control from serving a good service or making a good
return
● If either player gives up a point, as provided in Rules C-G
under “Points”, owing to an accident not within his/her
control
V. Scoring
● A point is scored by the side that makes the last
successful return prior to the end of a rally. An unsuccessful
return occurs whenever the ball is missed, is hit off the
table, sent into the net, oz hit onto the player’s own half of
the court on the return. Failure to make a good serve also
scores a point for the opponent unless it is a let.
VI. Ball in Play
● The ball is in play from the moment it is
projected from the hand in service until one of the following
has occurred:
● It has touched one court twice consecutively.
● It has, except in service, touched each court alternately
without having been struck by the racquet immediately
● It has been struck by either player more than once
consecutively.
● It has touched either player or anything that the player
wears or carries.
● It has touched any object other than the net and supports.
Doubles Play
I. Good Service
● The service is delivered (as described in Singles), except
that it must touch first the right half of the server’s court
or the centerline on the server’s side of the net and then,
passing directly over or around the net, touch the right half
of the receiver’s court or the center line on the receiver’s
side of the table.
II. Choice of Order of Play
● The team winning a coin toss has the option of choosing:
● The choice of ends
● The right to receive or serve first
● The right to require the losing team to make the first
choice
● After choice A & B have been made, the other team makes the
remaining choice.
III. Order of Service
● The first five services must be delivered by the serving
partner (Player 1) of the pair who has the right to do so. The
service must be received by the receiving partner (Player 3)
of the opposing pair.
● The second five services must be delivered by the receiver
of the first five services (Player 3) and received by the
partner of the server (Player 2) of the first five services.
● The third five services must be delivered by the partner of
the first five services (Player 2) and received by the partner
of the server (Player 4) of the first five services.
● The fourth five services must be delivered by the partner of
the receiver (Player 4) of the first five services and
received by the server (Player 1) of the first five services.
● The next five services start over as in Rule A of “Order of
Service”
Table tennis, also known as ping-pong, is a sport in which two or four players hit a lightweight ball
back and forth across a table using small rackets. The game takes place on a hard table divided by a net.
Sports Coordinators:
Aayu Bhardwaj: +91 99093 29055
● All teams will have 11 players and substitute as following
rules of T-20 match.
● All teams are required to contain proper ID proof of eqch
player in the team which will be verified if required.
● Each team has to register there first by paying Rs.5000 for
each team.
● The players are required to follow the decisions of
organing committee.
Cricket is a bat and ball game played between two teams, 11 players each, on a field which has a
rectangular 22-yard-long pitch in the centre. At each end of the pitch are the wickets, 22 yards apart.
A bowling crease is in line with the wicket and the batting or popping crease is 4ft in front of the
wicket.
Sports Coordinators:
Krishna Joshi: +91 99791 81832
● There will be NO separate matches for boys and girls.
● Standard carrom rules will apply.
● Each team comprises of 4 players.
● A game shall be of 15 points. The player Or team who reach
15 points first will be the winner of that game.
● Best of five will be considered out of three singles and
two doubles matches played between two teams. An individual
can only participant in one single and one double match.
● Any hand may be used in
play.
● The participants will be made familiar with other rules
before the start of the match.
Carrom is played on a square polished plywood board with a striker made of hard plastic and
small circular wooden pieces called carrommen. At the end of the game the winner scores 1 point for each
opponent's piece left on the board. If the winner has less than 24 points and the winner also covered the
Queen, a bonus 5 points are scored. If the winner has 24 or morepoints, then no points are scored for
covering the Queen.
Sports Coordinators:
Rakesh Kumawat: +91 70146 99315
● Game time is 10 mins, without changing sides. In case the
match results in a draw, extra time will be awarded for
penalties. o The penalty will be an end to end shot with no
keeper.
● The goalkeeper cannot use his/her hands while stopping the
ball.
● Ball gone out from play area will result in a Kick In. o A
dangerous game play will result in a foul. o There will be NO
separate matches for Girls as well as boys.
● 3 fouls will result in a penalty. o The use of studs are
not allowed.
● Decorum and Discipline needs to be maintained all
throughout the event. o Decision of the referee will be final
and binding on all the players.
● In case one team fails to report on time before a match
they will be given 15 mins to report to the event, failure of
which will result in a walkover of their opponent team and
will be proceeded by the next match.
● Offside rule does not apply.
● Only the goalkeeper is permitted to enter the penalty area.
● All other basic rules apply as normal.
● The fixtures will be released once the registration is
completed. The number of rounds depends upon the number of
teams participating.
● The winning team and the runner ups will be awarded with a
trophy, medal for each player, certificates for each player
and a cash prize which depends upon the number of teams
registered.
Futsal is a small sided version of Football that is played worldwide on a smaller pitch and mainly played
indoors. Futsal is played between two teams of five players each, one of whom is a goalkeeper. Unlimited
substitutions are permitted.
Sports Coordinators:
Kush: +91 77423 06751
Team
● Each team must have a minimum of 10 (ten) Players and a maximum of 12 (twelve) Players
in its
match-day playing squad. 7 (seven) Players shall take the ground at a time and the remaining 3 (three)
to 5 (five) Players shall be substitutes. Each team is mandatorily required to have 1 (one) overseas
Player in their match-day playing squad.
Even, in the case of a team fielding 10 (ten) Players as their match-day playing squad, a minimum of 1
(one) overseas Player must be part of the match-day playing squad.
1. Duration of the match
● The duration of the match shall be a minimum of 40 minutes divided equally in two halves
of 20
minutes each along with 5 minutes interval between halves. The teams will change sides after the
interval. The number of players for each team at the start of second half shall remain the same as it
was at the end of first half.
Note : The last raid of each half of the match shall be allowed to be completed even after
completion of the scheduled time as mentioned above.
2. System of scoring
● Each team shall score one point for every opponent out or put out. The side, which
scores an
ALL-OUT, shall score two extra points. The out and revival rule will be applicable.
● Each team shall score one point for every bonus point awarded.
● If the raider is caught when there are only 3 defenders or less, the defending team gets
an
additional bonus point. The total points awarded in such an instance are 2.
3. Time Out
● Each Team shall be allowed to take One “Time Out” of 90 Seconds each
per
match.
Such time out shall be called for by the Captain, Coach or any playing member of the team with the
permission of referee. During the time out, the Match clock will be paused and will restart on the
commencement of the next raid which has to start on the blow of the whistle by the referee / umpire.
● During time out the teams shall not leave the ground. In case of any violation a
technical
point shall be awarded to the opponent team.
● Official Time out can be called for by the Referee / Umpire in the event of any injury
to a
player, interruption by outsiders, re-lining of the ground, or any such unforeseen circumstances. Match
clock will be paused and will restart on the commencement of the next raid which has to start on the
blow of the whistle by the referee / Umpire.
4. Substitution
● Each team is allowed a maximum number of 5 substitutions per match
with
the permission of referee.
● Substituted Players can be re-substituted by utilizing one of the remaining substitute
chances
out of the total 5 number of substitutions allowed in a match.
● If any player is suspended or disqualified from the match, no substitution is allowed
for that
particular player. The team will play with less number of players.
● Substitution is not allowed for players who are out.
● Match clock will be officially stopped for this duration, which should not exceed 10
seconds.
The exchange must take place just after a raider returns to his court, or during any other stoppage in
play. All substitutions to be recorded by the official scorers and informed to the commentators.
● In case a team has utilized all its 5 substitutes, and in the immediate raid after the
final
substitution, one of its players suffers an injury, in such an instance referee may choose to allow a
substitute. However, the injured player will not be allowed to return and play in the remainder of the
match.
5. Bonus Point
● One point shall be awarded to the raider when he crosses the bonus
line. If
the
raider after crossing the bonus line is caught, the opponent team will also be awarded one point.
● The Bonus line will be applicable when there are minimum 6 defenders on the court; the
Referee/Umpire shall award the bonus point after completion of such raid by showing thumb upwards
towards the side which scores.
● If the raider while crossing the bonus line is caught then a point will be awarded to
the
defending team & No Bonus point shall be given.
● If the raider after crossing the bonus line puts out one or more defenders, he will get
the
number of points scored in addition to the bonus point for crossing the bonus line.
● The raider has to cross the bonus line to score the bonus point before touching the
defenders or
before he is caught by the defenders. The raider will not be awarded bonus point if he crosses the
bonus line after a touch or struggle.
● There shall be no revival of player for bonus point.
● If player/players are suspended temporarily or disqualified from the match, then the
team will
play with less number of players. Such players will be counted to award Bonus point.
6. Result
● The team, which scores the highest number of points at the end of
the match,
shall
be declared the winner.
Kabaddi is a team sport from South Asia. Two teams are on opposite halves of a small field. He holds his
breath and chants the word "Kabaddi" during the whole raid. The raider must not cross the lobby unless he
touches any of his opponents. If he does not touch anyone then he will be "out". There is also a bonus
line. If the raider touches it and returns to his side of the field, he will get extra points.
Sports Coordinators:
Kiran Akula: +91 96602 34858
1. Game Rules
● A match is the best of 3 games. Except for the finals which would be a best of 5.
● A team must have a maximum of 4 players or minimum of 3 players.
● The draw could be round robin or knockout depending on the no. Of registrations.
● At the start of a match the players go on court together to warm up the ball for a
maximum of 5 minutes. After 21⁄2 minutes the players must change sides, unless they have already done
so.
● After the Marker has called the score, both players must resume play without unnecessary
delay. However, the server must not serve before the receiver is ready.
● A serve is good, if:
● the server drops or throws the ball from a hand or racket and strikes it
correctly on a first or further attempt before it touches anything else; and,
● at the time the server strikes the ball, one foot is in contact with the
floor inside the service-box with no part of that foot touching any boundary of that box; and,
● the ball is struck directly to the front wall, hitting it between the
serviceline and the out-line, but does not hit the front and side walls at the same time; and,
● the ball, unless volleyed by the receiver, bounces for the first time in the
opposite quarter-court without touching any line; and,
● the ball is not served out.
● A serve that does not comply with Rule 4 is a fault and the receiver wins the rally.
Note: A serve that hits the service-line, or the short-line, or the half-court line, or any line
bounding the top of the court, is a fault.
● A let is allowed if the receiver is not ready to return the serve and does not attempt
to do so. However, if that serve is a fault, the server loses the rally.
● If the ball, on its way to the front wall, hits the non-striker or the non-striker’s
racket or clothing, play must stop; then:
● if the return would not have been good, the non-striker wins the rally;
● if the return was going directly to the front wall, and if the striker was
making a first attempt without having turned , a stroke is awarded to the striker;
● if the striker had not turned but was making a further attempt , a let is
allowed;
● if the striker had turned , a stroke is awarded to the non-striker, unless
the non-striker made a deliberate movement to intercept the ball, in which case, a stroke is awarded
to the striker.
● If the ball breaks during a rally, a let is allowed for that rally.
● Either player may request a let because of distraction, but must do so immediately.
● We will be following PSA guidelines.
2. General Rules
● A player must be in proper non marking shoes or he will not be allowed in the court.
● A player must be in proper sports attire.
● Players may not place any object within the court.
● Players must not behave in a manner that is unfair, dangerous, abusive, offensive, or in
any way detrimental to the sport.
Squash is a ball sport played by two (singles) or four players (doubles squash) in a four-walled court
with a small, hollow rubber ball. The players must alternate in striking the ball with their racquet and
hit the ball onto the playable surfaces of the four walls of the court.
The game was formerly called squash rackets, a reference to the "squashable" soft ball used in the game
(compared with the harder ball used in its sister game rackets).
Sports Coordinators:
Prakhar Jain: +91 94600 68909
● The game is played with one cue ball and 15 numbered object balls.
● The balls are racked in a triangle at the foot of the table with the 8-ball in the
centre of the triangle, the first ball of the rack on the footspot, a stripe ball in one corner of the
rack and a solid ball in the other corner, as the above illustrations shows.
The object of the game is to make one group of numbered object balls, either stripes or solids, and
then LEGALLY POCKET THE 8-BALL which then wins the game.
● If it is the first game in a match, a coin should be tossed to
decide who gets to choose whether to break. After that, the break is taken in turns.
● To make a legal break, the player must hit the balls and ensure that four balls hit
cushions and that the cue ball doesn’t go down a pocket. If the 8-ball is potted on the break, the
player is entitled to ask for a re-rack.
● The first player to pot an object ball will then have to continue to pot the balls from
that category (stripes or solids). The opposition player will have to pot the other group.
● A player will continue to make shots until they foul, or fail to pot an object ball.
Then it is the turn of the opposing player. Play continues like this for the remainder of the game.
● If a player commits a foul, the opposition player is entitled to place the cue ball
anywhere on the table. There are numerous fouls in pool, some of the most common being:
● Failing to hit your own object balls.
● Hitting the cue ball off the table.
● Potting one of the opposition's object balls.
● Hitting the cue ball twice.
● Pushing the cue ball rather than striking it.
● A player taking a shot when it is not their turn.
● Once all of a player’s balls have been potted, they must then
sink the 8 ball. They must first designate which pocket they intend to pot the 8-ball in and then do as
stated. Failure to do so will result in the opposition player returning to the table. If the player
pots the 8 ball in any other pocket other than the nominated one, they forfeit the game.
● The pattern of the tournament will be decided on the basis of number of registrations.
(best of 3/5 frames)
● The registration fee per person is Rs 150.
● In case of any dispute, the final decision lies in the hand of the
coordinator.
Pool is a classification of cue sports played on a table with six pockets along the rails, into which
balls are deposited. Each specific pool game has its own name; some of the better-known include
eight-ball, eightball pool and its variant blackball, nine-ball, ten-ball, seven-ball, straight pool,
one-pocket, and bank pool.
Sports Coordinators:
Salil Khanna: +91 75993 33551
● Minimum 2 and maximum 5 players are allowed in a team.
● The matches would be in Davis Cup format.
● 5 matches would take place including 2 singles 1 Doubles and 2 reverse singles.
● The Players playing singles event shall be declared before starting the matches.
● The Players playing doubles event are to be declared till the toss takes place.
● Each player has to win a Set (best of 11 games) to win a match.
● The team that wins 3 matches wins the round.
● The teams would be divided into two pools which would play a round robin (league). 2
teams that win the maximum number of matches from a pool shall qualify for the semifinals.
● The matches would take place under AITA rules and regulations.
* Only The Players playing the single event are allowed to play the reverse singles event. No
exceptions are allowed in any case.
Tennis is a racket sport that can be played individually against a single opponent (singles) or between
two teams of two players each (doubles). Each player uses a tennis racket that is strung with cord to
strike a hollow rubber ball covered with felt over or around a net and into the opponent's court.
Sports Coordinators:
Simran Suri: +91 94178 41831
● Tournament will be a classic one with 60 min provided to
each player (no increment).
● A total of four players and one reserve are allowed per
team.
● Tournament will be held on knockout basis, in case of a 2-2
draw a blitz match will be held where 5 min (no increment)
will be provided to each player. Each team can choose 3
players for the same.
● All players must have their ‘active’ college ID card with
them during the course of the tournament. Any player without
an ID can be denied entry into the tournament.
● A maximum of 2 illegal moves is allowed per player.
● When using a chess clock, each player must make a minimum
number of moves or all moves in an allotted period of time
and/or may be allocated an additional amount of time with each
move. All these must be specified in advance. A walkover time
of 10 min will be provided in case the team fails to show up
on time.
● A player must stop his clock with the same hand as that
with which he made his move. It is forbidden for a player to
keep his finger on the button or to ‘hover’ over it.
● The players shall take no action that will bring the game
of chess into disrepute. Players are not allowed to leave the
‘playing venue’ without permission from the arbiter. The
playing venue is defined as the playing area, rest rooms,
refreshment area and other places as designated by the
arbiter. The player having the move is not allowed to leave
the playing area without permission of the arbiter. During
play the players are forbidden to make use of any notes,
sources of information or advice, or analyse on another
chessboard.Without the permission of the arbiter a player is
forbidden to have a mobile phone or other electronic means of
communication in the playing venue, unless they are completely
switched off. If any such device produces a sound, the player
shall lose the game.
Chess is a board game for two players. It is played in a square board, made of 64 smaller squares, with
eight squares on each side. Each player starts with sixteen pieces: eight pawns, two knights, two
bishops, two rooks, one queen and one king. The player with white pieces always makes the first move.
Sports Coordinators:
Siddharth B Nair: +91 97024 69074